9/28/2023 0 Comments Black dragon second lifeIndividual voice chat (also called a voice call), a private conversation between two people.Nearby voice chat among people in close proximity inworld.There are the following types of voice chat in Second Life: No one else will hear anything that you're saying, so it's an easy and private way to troubleshoot your voice chat's sound. Whatever you say there will be repeated back to you on a slight delay so you can test the quality of your voice. When you want to test your voice chat and check how you sound, teleport to Voice Echo Canyon and start talking. Second Life has a special region set up for testing voice chat - Voice Echo Canyon. This means you can't hear anyone talking nor be heard yourself. Voice is disabled immediately, and all of the voice settings will be grayed out. Enabling and disabling voiceīy default, voice is enabled in the Second Life Viewer. For information on using voice behind a firewall, see Configuring your firewall. Voice requires at least 32kbps upload and 64kbps download bandwidth, regardless of the number of speakers. See your operating system documentation for more information. If you prefer, you can change the default input and output devices on your operating system. In some cases, you may need to exit and restart the Second Life Viewer. Your device settings determine the microphone and speakers that Second Life uses. To configure your device settings:Ĭlick the Input dropdown to select a device for your microphoneĬlick the Output dropdown to select a device for your speakers. Using earphones avoids potential issues with feedback or disruptive echoes. Headset (strongly recommended), or a microphone and speakers for your computer. Prerequisites and setupĬomputer that fulfills the System Requirements.īroadband (DSL or cable) connection to the Internet. My AMD FX idles most of the time.This article describes Second Life's voice chat features and how to use them. Vulkan and DirectX12 wouldn't change a thing about your CPU usage, they would mainly just allow more drawcall throughput which would allow the GPU to work down more stuff, you would just get more rendering done in the same CPU usage (since its the limiting factor in SL).īD has loaded nothing off to the GPU either, your increased CPU usage is completely unexplained but i'd guess its simply because its an Intel. In Firestorm you might have overused DoF or Shadow resolution causing the GPU usage to spike so hard up that the CPU starts idling because the GPU is bottlenecking rather then the reverse. In Firestorm there's only a single option i know for sure can instantly 100% your GPU and thats Depth of Field and only if you blur the screen like crazy and have it set to max resolution. There isn't much to load off onto the GPU to begin with. I wonder did they offload the work to the gpu? Oddly for saying Firestorm has no support for advance multi-core utilization it bumps up gpu usage when shadows are on with no change in cpu. Sansar on the other hand gets results like 10% cpu usage and a whopping 89% gpu. This is why tech like Directx12 and Vulkan were invented. While running full settings in a crowded place the cpu was over 68%.gpu was just sitting there at 16%. Note that i made the local chatbar not hide on focus loss for this snapshot otherwise it would hide automatically every time i send chat or click outside the window (once again something from Viewer 2 and also Viewer 1), both can be configured seperately. Here is an example of what is considered the defacto "recommended" default layout. The change was done with a seperated local chat in mind, whereas local chat is collapsed to a single line chatbar (like Viewer 2 had) and resting in the lower left corner right below local chat messages while the CHUI conversation window is in the right lower corner (once again like the old Viewer 2) since IM messages appear at the top right and go from top to bottom, this is due to technical reasons, since the CHUI window is no longer "docked" it isn't part of the layout IM toast chain anymore and wont "push" IMs to not occlude them. This was done to bring the conversation floater a tad bit closer to the old Viewer 2 chat system which used chiclets (which now don't exist anymore sadly) and autohiding IM windows. Jokes aside, yes it does use the mostly unaltered CHUI, the only major change (aside from layout tidying up) done to it is the IM tabs being on the right rather than the left. "You never see pictures of the UI because the UI is a horrible mess and completely unusable" ~ that accasional user every now and then.
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